Crafting Singleplayer Experiences
Because we don't have any friends.
Who are we?
The story of Steel Arts Software starts in 2015, when our founder and lead designer got fed up of working in a bakery and started making games, what started out as a spotlight attached to a camera moving through a grey box eventually blossomed into Welcome to Hanwell, a first person narrative singleplayer horror game, which would go on to release on PC, PS4, Xbox One and Nintendo Switch. Our goal is to craft great, narrative, singleplayer games in a world moving increasingly towards multiplayer and live services. We know there will always be a place for well crafted singleplayer experiences. Hopefully we make a few good ones!